Developer-to-developer documentation can be in one of two forms:
Example API documentation: String API
Example Tutorial-style documentation: Java Internationalization Tutorial
Example API documentation: string API
Example Tutorial-style documentation: How to use Regular Expressions in Python
Another view proposed by Daniele Procida in this article is as follows:
There is a secret that needs to be understood in order to write good software documentation: there isn’t one thing called documentation, there are four. They are: tutorials, how-to guides, explanation and technical reference. They represent four different purposes or functions, and require four different approaches to their creation. Understanding the implications of this will help improve most software documentation - often immensely. ...
TUTORIALS
A tutorial:
- is learning-oriented
- allows the newcomer to get started
- is a lesson
Analogy: teaching a small child how to cook
HOW-TO GUIDES
A how-to guide:
- is goal-oriented
- shows how to solve a specific problem
- is a series of steps
Analogy: a recipe in a cookery book
EXPLANATION
An explanation:
- is understanding-oriented
- explains
- provides background and context
Analogy: an article on culinary social history
REFERENCE
A reference guide:
- is information-oriented
- describes the machinery
- is accurate and complete
Analogy: a reference encyclopedia article
Software documentation (applies to both user-facing and developer-facing) is best kept in a text format for ease of version tracking. A writer-friendly source format is also desirable because non-programmers (e.g., technical writers) may need to author/edit such documents. As a result, formats such as Markdown, AsciiDoc, and PlantUML are often used for software documentation.
JavaDoc is a tool for generating API documentation in HTML format from comments in the source code. In addition, modern IDEs use JavaDoc comments to generate explanatory tooltips.
Example A method header comment in JavaDoc format:
/**
* Returns an Image object that can then be painted on the screen.
* The url argument must specify an absolute {@link URL}. The name
* argument is a specifier that is relative to the url argument.
* <p>
* This method always returns immediately, whether or not the
* image exists. When this applet attempts to draw the image on
* the screen, the data will be loaded. The graphics primitives
* that draw the image will incrementally paint on the screen.
*
* @param url An absolute URL giving the base location of the image.
* @param name The location of the image, relative to the url argument.
* @return The Image at the specified URL.
* @see Image
*/
public Image getImage(URL url, String name) {
try {
return getImage(new URL(url, name));
} catch (MalformedURLException e) {
return null;
}
}
Generated HTML documentation:
Tooltip generated by IntelliJ IDE:

In the absence of more extensive guidelines (e.g., given in a coding standard adopted by your project), you can follow the two examples below in your code.
A minimal JavaDoc comment example for methods:
/**
* Returns lateral location of the specified position.
* If the position is unset, NaN is returned.
*
* @param x X coordinate of position.
* @param y Y coordinate of position.
* @param zone Zone of position.
* @return Lateral location.
* @throws IllegalArgumentException If zone is <= 0.
*/
public double computeLocation(double x, double y, int zone)
throws IllegalArgumentException {
// ...
}
A minimal JavaDoc comment example for classes:
package ...
import ...
/**
* Represents a location in a 2D space. A <code>Point</code> object corresponds to
* a coordinate represented by two integers e.g., <code>3,6</code>
*/
public class Point {
// ...
}